AI Insights · Timothy · January 2025
Top Boxing Games Performance in Argentina Q4 2024
Explore the performance trends of the top boxing games on a unified platform in Argentina during Q4 2024, with insights from Sensor Tower.
In the fourth quarter of 2024, boxing games on a unified platform in Argentina showcased varying performance metrics. Here's a closer look at the top five games:
I, The One — Fun Fighting Game by CASUAL AZUR GAMES demonstrated fluctuating weekly downloads, beginning the quarter with around 11.7K and ending with approximately 7.2K. Revenue saw occasional spikes, the highest being $74 in early October. Active users decreased from 27.6K to 19.4K over the quarter.
Real Boxing 2 from Vivid Games S.A. experienced a notable increase in weekly downloads, peaking at 14K in late December. Revenue reached its maximum at $164 in late November. Active users rose significantly towards the end of the quarter, reaching over 17K.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed a steady rise in downloads, peaking at 8.9K in late November. Revenue remained modest, with the highest weekly figure at $19. Active users saw a steep decline from 12K in late November to just over 1.3K by year-end.
Real Boxing – Fighting Game also from Vivid Games S.A., had a steady increase in downloads, reaching 5.5K by late December. Revenue remained consistent, mostly in single digits. Active users increased towards the end of the quarter, peaking at approximately 7.6K.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES saw a gradual increase in downloads, peaking at 4.5K just before Christmas. Although the game didn't generate revenue, active users remained relatively stable, peaking at 14K in late December.
For more insights on these trends, visit Sensor Tower.